AI Insights · Timothy · January 2023
Top 5 Ultracasual Games Performance in Oceania Q4 2022
Explore the performance trends of the top five ultracasual games on a unified platform in Oceania during Q4 2022, with insights into weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the ultracasual gaming category in Oceania saw varied performance metrics across the top five applications. Here's a closer look at their trends in weekly downloads, revenue, and active users, based on Sensor Tower data.
Slime it: Slime Game Simulator from Slime4Fun experienced fluctuations in weekly revenue, peaking at about $805 in late September and ending the quarter at $300. Weekly downloads showed a significant decline, starting from 463 and plummeting to 13 by the end of December. Active users also saw a downward trend, decreasing from 2.4K to 1.6K.
Diamond Painting ASMR Coloring by Crazy Labs exhibited a steady weekly revenue, ranging from $255 to $432 throughout the quarter. Weekly downloads were robust, starting at 933 and peaking at 1.6K in mid-December. Active users showed consistent growth, climbing from 2.3K to nearly 3K by the end of December.
Fill The Fridge! from Rollic Games saw a notable decrease in weekly revenue, starting at $650 and dropping to $304 by the end of the quarter. Weekly downloads were strong, beginning at 12.2K and ending the quarter at 5K, with a peak of 6.5K in early December. Active users showed a gradual decline from 57.7K to 27.8K.
Pixel Demolish, also by Rollic Games, saw modest weekly revenue, peaking at $419 in early October and stabilizing at $112 by the end of December. Weekly downloads started high at 11.3K, peaking at 17.2K, and then steadily declined to 1.7K. Active users initially surged from 17.8K to 37.2K and later decreased to 21K by the end of the quarter.
Goo: Slime simulator, ASMR from Exomind LTD maintained a low weekly revenue, hovering around $210 and ending at $101. Weekly downloads were minimal, not surpassing 13 throughout the quarter. Active users showed a slight decrease from 7.4K to 6.1K.
These insights indicate diverse performance trends among the top ultracasual games in Oceania for Q4 2022. For more detailed data and insights, visit Sensor Tower.